👾Code
Core
The main usable public Interface is located in the class CryptoAvatars.cs
Constructor:
You will need an apiKey from Cryptoavatars.io to perform the Http Requests
Methods
// Basic User Login for Cryptoavatars.io
public IEnumerator UserLogin(string email, string password, Action<Structs.LoginResponseDto> onLoginResult);
// Gets all avatars filtered by Avatar name - Mainly used for searchbars
public IEnumerator GetAvatarsByName(string collectionNameSelected, string licenseType, string pageUrl, string name, Action<Structs.NftsArray> onAvatarsResult);
// Gets all avatars filtering by CollectionName
public IEnumerator GetAvatarsByCollectionName(string collectionName, string licenseType, string pageUrl, Action<Structs.NftsArray> onAvatarsResult);
// Gets avatars using the credentials of an already logged user filtering by CollectionName
public IEnumerator GetUserAvatarsByCollectionName(string collectionName, string owner, string pageUrl, Action<Structs.NftsArray> onAvatarsResult);
// Gets the Avatar preview as a Texture2D
public IEnumerator GetAvatarPreviewImage(string inageUrl, Action<Texture2D> onImage);
// Gets the Avatar as a GameObject
public IEnumerator GetAvatarVRMModel(string urlVrm, Action<GameObject> onModelResult);
// Retrieves all the collections
public IEnumerator GetNFTsCollections(Action<Structs.NftsCollectionsArray> onCollectionsResult, string pageUrl);
The API calls are made using a wrapper class HttpService.cs as an abstraction for UnityWebRequest class and adding new utilities
Constructor
Methods
public IEnumerator Post<T>(string resource, T body, System.Action callbackResult);
public IEnumerator Get(string resource, System.Action callbackResult);
// Retrieves a Texture2D from an URL
public IEnumerator DownloadImage(string url, System.Action<Texture2D> callbackResult);
// Retrieves the VRM and creates all the folder structure required
public IEnumerator Download3DModel(string url, System.Action<string> callbackResult);
public IEnumerator HttpMethod(UnityWebRequest request, System.Action<string> callbackResult);
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